Elohim
Game Rules
I ran the original Elohim as a hidden sheet Hero System game. Players didn’t get to see their own character sheets – they rolled dice and I told them what the outcomes were. I gave them text summaries of their skills and abilities.
Telepathic contact and manipulation used the Hero System mental combat rules- with the basic idea of making and resisting telepathic contact, resisting using your strength of mind – but also your own telepathic powers.
I’d do it somewhat differently today.
(possibly as a LARP)